Skills and Builds for the Assassin in D2R
The Assassin is one of the two new classes introduced in the Diablo II expansion, Diablo II: Lord of Destruction. The Assassins were originally known as the Viz-Jaq’taar or the Order of the Mage Slayers. Their sole purpose was to maintain peace and order within the mage clans and destroy any corruption. A veil of secrecy enshrouds the Order, and so public knowledge of the Assassins is built upon rumours and legends. However, with the return of the Three Prime Evils and the subsequent increase in monsters, the Assassins have begun to emerge from the shadows to help restore order throughout Sanctuary.
Unlike a mage, whose power lies in their use of magic, the Assassin shies away from the magic arts and instead relies upon her physical and mental training. By avoiding magic, it is believed that the Assassin is not at risk of corruption. The Assassin works to keep her mind focused and pure, drawing power from within. When she does use magic, it is through the use of enchanted items.
The Assassin’s martial arts skills reflect her preference for using weapons that are attached to the hands, like claws. This makes the Assassin better suited to PvP rather than a melee battle. Meanwhile, shadow disciples are psychic abilities that have emerged from the Order’s strict mental training. Traps are items imbued with magic and are a great way of inflicting damage to large groups or from afar.
In addition to their main skills, the Assassin is an expert at picking locks; there is no lock that an Assassin cannot open. This frees up space in their inventory, where other classes would need to carry keys.
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Martial Arts
Shadow Disciplines
Traps
Because of the precise nature of the Assassin’s skills, there are only three main builds of Assassins in Diablo II will normally fall into. These are Trap Assassins, Martial Artists and Hybrids. Excellent variations within each build include: